Regarding the main attributes, Path of Exile keeps it simple. Any experienced RPG player may be able to figure out the basis of these three attributes. POE Currency will increase your health and damage, intelligence will increase your mana reserve, and agility is a measure of agility.
There is a big red ball in the lower left corner of the user interface, life is just in line with your expectations-the damage you can withstand before death, for example, some equipment can improve the armor status and reduce the incoming damage, and a higher parry level can help you avoid hurt.
You may be wondering how your energy shield fits your defense. In "Path of Exile", your energy shield is not only a magical barrier against incoming missile weapons or spells; it is used as an auxiliary shot pool and should be eaten without getting tired. Your energy shield may only take up a small part of your life, but it will automatically regenerate, making it a valuable resource.
Since the red sphere represents your life, it is easy to guess that the blue sphere represents your mana. As you might expect, in addition to the basic automatic attacks of weapons, mana powers all your combat skills, whether they are melee, ranged or spells. But the mana effect in PoE is much more than that. Some more powerful skills, such as auras, need to retain a portion of mana reserves, and can even reduce mana damage through character construction. Mana is always in demand, so it is a good thing to restore mana after a short delay.
With the increase of the above statistics, Buy POE Currency allows you to use more powerful tools. Whether it's a sword, armor, ring or jewelry, every item must meet minimum requirements. Some of the most effective elements in POE require multiple attributes, so keep this in mind when developing roles.
If you remember, each main attribute is assigned a color-red for intensity, green for dexterity, and blue for intelligence. Your pool of life is derived from your power, so it is also indicated in red. Similarly, mana is blue, and dodge is green. As we continue to delve into the creation and development of characters, these three colors will continue to pop up, linking a secondary attribute or ability to one of the primary attributes each time.
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