Work Began on What Was Shortly to Become Path of Exile


Work Began on What Was Shortly to Become Path of Exile

.

 

However, its development's seeds were first planted in an unlikely location -- a high school library. In ExileCon 2019, Jonathan Rogers Grinding Gear Games founders Chris Wilson, Erik Olofsson and writer Nick Kolan sat down to discuss the founding and continued success of POE Currency from its humble beginnings.

When talking about the inspiration for the game, Managing Director Chris Wilson recalled a time in high school where he learned coding via Microsoft QuickBASIC about the library computers. As Wilson describes this led to a fateful meeting with now-Technical Director Jonathan Rogers, who shared his love for coding.The love eventually transformed into a desire to release a game after college, and in 2006, work began on what was shortly to become Path of Exile. Despite this, Wilson acknowledged pervasive feelings of being experienced and educated when compared to giants of the industry.

This is at a industry landscape, and the way Jonathan believes they lived the tougher times of growth. "We were in the right time, the right place and with the right product," he explained. While their original timeframe and budgets were blown out in development, and Jonathan explained the development period as"demanding" and"very bad", the group continued to work, inspired by their love for the ARPG genre, and also their desire to see it grow.

In 2019, in case a programmer with no experience or understanding were to come to Wilson and inform him they were making an internet game designed to compete with big companies like Blizzard,"he'd tell them to get a real job," he said.Eventually, the group teamed up with celebrity and Creative Director Erik Olofsson, who'd fulfilled Wilson on an online forum, to Buy POE Currency create Path of Exile's vision and leadership. They had been motivated by a desire to fill a gap in the market, although By 2006 to its release in 2013, the group struggled.

 

Comments